Black Friday

It's been a while coming but we have finally converted the Boundary Scene 01 to Corona.  As it took so long we have included a new HDRI and set the scene up as a day shot with one of my favourite PG Skies 1714.  The previous 1953 Vray dusk setup has also been converted with all the lights in the scene.  Simply swap out the HDRi and turn on the lights. 

This and all other scenes on The Boundary Store are discounted by 50% from now until the end of Monday 28th November.  Enjoy! 

The Boundary Store

Discount Code: BLACK50


The Boundary Scene 03 update

Since the release of The Boundary Scene 03 on the Boundary Store, we have had a few queries about the 2013 max versions not having cameras in. Many apologies for this, we had back saved from max 2016 failing to remember that physical cameras don't exist in max 2013.  We have remade the cameras with normal max target cameras and added skew modifiers to approximate the horizontal and vertical shift.  All seems to work now.

All existing costumers should receive an email with a new download link.


The Boundary Film 2016

For those of you not fortunate enough to attend the State of Art Academy Day 7 in Venice earlier this month, here is a short film which we finished off our presentation with.   A compilation of some of the things we have been up to over the past two years.  Not all hard work ;)




The Boundary Scene 03

Following on from State of Art Academy's amazing Academy Day 07, as promised here is The Boundary Scene 03 which features a simple studio with the spherical environment used in our 70 Vestry project.  This scene is set up for Corona and Vray in 3ds max 2013 and 2016.  All those who were at the Academy day and got the discount code can download for free for the next week ending Friday 21st October end of the day.  Enjoy!

Tips and tricks: Corona LightMixer

Simon just posted a nice round up on his blog of a new Corona Renderer feature called LightMixer which we thought we would share here.

Hi guys,

This time it’s really worth it to download the latest daily build of Corona Renderer. Recently the gents behind it introduced an awesome feature called LightMixer. Up until now similar stuff was only available in Maxwell and Fryrender (is that still being developed?!), but right now everyone will have access to this incredible thing. Below you’ll find a short how-to and you’ll also find my notes to that video right underneath.
Ok, based on this video I’m sure you already have a pretty good idea about how this works, but just in case I’ll do a small run down.

What is it? Basically Corona LightMixer allows you to control the power of your light sources straight in the frame buffer. It works with both interactive and “regular” rendering so it can be pretty useful.

How it works? Looking at the video above I’m sure you’ve already noticed that it’s basically a render pass, very similar to VrayLightSelect, but one that allows you to control it’s multiplier straight in the framebuffer, instead creating a need to comp it in postproduction.

To get LightMixer working you have to create a new CShading_LightSelect pass, scroll down and add all the light sources that you want to control in this particular group, to the Light Select Render Element list by pressing “+” and selecting each light individually.

IMPORTANT! LightSelect pass does not care about instances. If you have 100 lights that are all instanced, you have to select all of them.

The amazing thing is that LightMixer also allows you to change the color of your light sources, but in the end, and this is an important one, you have to remember that this is just a postproduction gimmick, basically combining together different LightSelect passes like you would in photoshop, it won’t change anything in your scene, which means that as soon as you’ll reset your frame buffer to defaults or merge those lights into a new scene, you’ll have to go through that entire process once again.

Jobs at The Boundary

A quick reminder that we are always on the lookout for suitable people to join our team here at The Boundary. Send us an email with a CV and portfolio to

All levels of experience will be considered, enthusiasm to do great work is the most important attribute.

You should be eligible to work in the UK.

Expanding The Boundary

Join us at The Boundary!

We are looking for talented, creative and motivated 3d artists to join our expanding team.

Applicants from a 3d viz background should have a strong interest in architecture and photography and be keen to develop new skills in line with the ever evolving requirements of the industry.

Applicants from an architecture background should be familiar with 3ds Max and rendering and be keen to work on projects with the world's most celebrated architects.

Full time position. No freelancers or agencies. Applicants must be legally employable in the UK and be available to work with the team at our North London studio. 

Please send a CV and portfolio to


We are offering a huge 50% everything in The Boundary Store for Black Friday all the way through to end of day on Cyber Monday with the code BLACK50 , enjoy!

The above image was rendered in Corona (which handles god rays beautifully). A reminder that when we make Corona versions of the scenes, people who have already purchased will get the corona version as a free update.

Boundary Scene 02


Here is the second scene to be made available on the Boundary Store.  This one includes several detailed furniture models including Hans Wegner's CH24 Y-Chair and Mendes da Rocha's Paulistano armchair.  Check the Boundary Blog for up coming tutorials on the making of this scene including the spherical panoramic view above.  For the first week we are offering a 20% discount on this scene:

Discount code: STAITHE END
Expires Friday 30th Oct 2015


Super House

Here's a little project which we have been working on for the past six months.  It's a luxury concept house aimed at the super rich as the perfect accompaniment to a Super Yacht!  We've had lots of fun and games with this one as our close relationship with Strom Architects gave us the freedom to create our own Mediterranean paradise.  The aim was to produce a complete 3d environment free from any compositing with minimal post providing a platform for testing 360's, animation and varying moods.  Hope you enjoy the result and if anyone has the odd £30m or so going spare give Strom Architects a call.

Click here for full image gallery

Super House website

SoA Acadamy Day 06

Just received these pics from Gianpiero of our talk at the State of Art Academy Day 06.  Phil here suggested that with our matching Boundary attire we look like a beach volleyball team in a post match press conference.

Carey House tutorial 09 - Post Production


In this, the final part of the making of the Carey House tutorial series, we are taking a brief look at post production.  This is an aspect of our workflow which varies from project to project but is always something we try to keep to a minimum preferring to rely as much as possible on getting the image correct in the 3d environment rather than using render elements and painting in detail in Photoshop.

Base render

Although this is the base render we generally apply some curves in the vray frame buffer prior to saving out.  This is just a preference and can all be done in Photoshop if preferred.  

Photoshop layers

There are two basic elements to our post workflow; Camera Raw Filter and a few adjustment layers.  Sometimes we have more adjustment layers including saturation and colour balance, we have found recently however that much of this can be done in the Camera Raw Filter.

As the Camera Raw Filter can currently not be used as an adjustment layer we start by converting the base render to a smart object so the adjustments are not destructive.  In this case under the Basic tab a little clarity has been given and a small amount of highlight compression to bring out some of the details in the bright sky.  A few other tweaks have been made to the shadows and whites to balance the image.

Camera Raw Filter Basic tab

Under the Effects tab a small amount of Post Crop Vignetting is given set to Highlight Priority style.  This is useful as it prevents bright areas of the sky usually in the top corners of the image from becoming overly dark and muddy looking. 

Camera Raw Filter Effects tab

with camera RAW adjustments

Following the overall Camera Raw adjustments a few basic curves have been used to highlight certain areas of the image.  The first one darkens the sky slightly, the second brightens the foreground vegetation and the third increases the contrast of the building itself. 

Final image with Camera Raw + Curves

If anyone thinks that having a closer look at this Photoshop file would be useful, let us know and we will make it available as a free download on The Boundary Store.