Peter Guthrie SoA Lighting Masterclass – Blog
Peter Guthrie SoA Lighting Masterclass
12 August 2015
Following on from Guthers' resoundingly successful lighting masterclass at the State of Art Academy last month I thought I'd have a quick round-up of my favourite images from each artist from an architectural perspective.
Following on from Guthers' resoundingly successful lighting masterclass at the State of Art Academy last month I thought I'd have a quick round-up of my favourite images from each artist from an architectural perspective. One of the joys of 3d viz is having the ability to recreate reality rapidly and in a consequence free environment in any direction that your imagination takes you. Phil Hunter once summed it up by saying, "you wouldn't set a dog on fire cos it's not a nice thing to do, but in 3d you can"... It's always interesting to see people's take on famous works of architecture placing well know buildings in different environments or applying different materials, structure etc. It's all the more interesting to see a building which you have designed be put in the hands of 12 highly creative people and given free rein for a week.
Here is a list of my favourite examples and treatments from both a viz and architectural perspective.
There's a beautiful clarity to Alessandro's aproach which essentially uses many of the original materials but remade to create a slicker cleaner aesthetic. The portrait aspect ratio of the image is also highly appropriate to illustrate the only vertical space in a scheme which is otherwise dominated by the horizontal.
Great use of Forest Pack Pro in this one to create the rough desert environment. There's also an interesting vertical rhythm of the cacti mirroring the rhythm of the building facade. Following Alessandro's completion of this image Guthers commented on how the landscape was reminiscent of Rick Joy's houses in the deserts of Arizona...
...The next thing you know...
Some architect friends of mine would doubtless deride this approach as fatuous, derivative plagiarism devoid of rigor, process and architectural interrogation. I however think that this is a really interesting example of how with the use of 3d viz, ideas can be tested rapidly and to a certain natural conclusion allowing for a potentially greater degree of architectural design development within the same time frame.
The architecture is largely untouched in this example but the landscape is stunning and the composition is great. Lovely colour balance too. In some ways I feel this landscape is almost more appropriate for the architecture than the original.
I love George's work in general and this is no exception. Great atmosphere and very skillful use of Forest Pack Pro This is one of the few examples where the landscape has been altered to express the solid concrete base of the building. George has really managed to capture the essence of the architecture with the lightweight timber 'roofwork' floating atop the solid 'earthwork' base.
This approach to built form is born out of an architectural tectonic described by the great 19th Century German architect and art critic, Gottfried Semper in his seminal book The Four Elements of Architecture which inspired me as a student.
A very interesting ethereal world created by Giuliano strips the building and landscape almost bare of materiality and leaves only the pure architectural form to be read.
I love the scale of this one. All modeled I'm lead to believe. Distant mountains really pushing the spacial limits of the 3ds max environment.
This is a particularly interesting example by Matthias who has expressed the horizontal structural slabs and infilled between in contrast to the original timber veil sailing over the floor slabs creating a solar shading screen across the entire elevation. Below is an early massing study which was developed during the design development of the Carey House project where this approach was tested. Looks like Matthias has refined it somewhat.
Two things I like about this one. Firstly the idea of opening the architecture up to an infinite landscape, namely the sea, and secondly using an actual HDRi moon from PG SKies HDRi 2118 Sky combined with a Phoenix FD sea by Chaos Group. Apparently a little colour correction had to be done within the HDRi to knock out the warm tones in the moon and prevent it from looking like a dull sun.
I had to include both of these images by Paolo as I couldn't decide. Both lovely and both express the architecture perfectly. The second image is especially interesting in the way that the light draws your eye around the the image in a subtle spiral as PG observed. Very cool.
Architecturally this is my favourite. Essentially substituting an expensive timber facade which serves little purposes other than solar shading over the glazed areas and replacing it with off the shelf industrial sheet material. A really imaginative way of value engineering the scheme perhaps whilst maintaining the essence of the architecture. Love it!
Beautiful, minimal, clean. Pawsonesque.
Lovely atmosphere, simple composition and viewed from a position which I hadn't explored before.
For a full gallery of the images created during the Lighting Masterclass see Guthers Blog
If anyone is interested in having a go at recreating the Carey House project we are thinking of running a small competition following the release of the full max scene on The Boundary Store in the next few weeks. The prize will be The Boundary Scene No.2 and perhaps a cheeky HDRi sky or two.