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One Clinton Brooklyn Heights
18 March 2019
Our latest collaboration with Noë & Associates. One Clinton is a new addition to the historic Brooklyn Heights neighbourhood of New York City by Marvel Architects.
View the images on our project page or visit https://www.oneclintonbk.com/ for more about the project.
Black Friday 2017
22 November 2017
Yes, The Boundary Store is still going! No, we haven't added any new content, but hope to kick things off again in the new year.
In the meantime now is a good time to get any of the existing products for a whopping 50% off with the code BLACK50
The offer will run from 5pm (GMT) on the 23rd November till the end of the month.
THE BOUNDARY STORE
Graduated filter in 3dsmax
17 March 2017
Hopefully one day Corona will have the option to add linear and radial graduated filters in the frame buffer, in addition to the new and improved vignetting that is on it's way. Until then, I've been experimenting with making a 'real' virtual linear grad that sits in front of your camera lens.
Graduated Filter in 3dsmax Tutorial from The Boundary on Vimeo.
A Closer Look
3 March 2017
Increasingly we are finding, particularly with residential marketing images, that the requirement for the so called 'vignette' is becoming a major part of our workflow. These more detailed images started to gain increasing popularity in 3d several years ago with the advent of more accurate and easier photographic control in render engines including depth of field and bokeh providing increased photographic realism.
Visualisation & Construction Procurement
20 January 2017
Our work during the past two years has been varied and numerous. Although we still love to get involved with the little gems like individual houses and small cultural projects which we can really get our creative teeth into, the reality of working with some of the 'starchitects' with whom we have had the privilege of working has inevitably resulted in larger scale, more commercial projects.
The Boundary Corona Interview
Studio, Video–Henry Goss
16 January 2017
Some of you may have already seen this but here is the interview we did with the Corona Renderer guys last year. Pretty lengthy! So much so that they split it in two. Mostly about The Boundary in general and also about how we use Corona in our workflow. Hope it's interesting.
8 December 2016
We've recently resolved to do weekly seminars in the office with a view to pooling and sharing knowledge that the various super talented people here have. Some are more blog worthy than others but it seems logical to post some of them here which may be of interest.
22 November 2016
It's been a while coming but we have finally converted the Boundary Scene 01 to Corona. As it took so long we have included a new HDRI and set the scene up as a day shot with one of my favourite PG Skies 1714. The previous 1953 Vray dusk setup has also been converted with all the lights in the scene. Simply swap out the HDRi and turn on the lights.
This and all other scenes on The Boundary Store are discounted by 50% from now until the end of Monday 28th November. Enjoy!
The Boundary Store
Discount Code: BLACK50
The Boundary Scene 03 update
20 October 2016
Since the release of The Boundary Scene 03 on the Boundary Store, we have had a few queries about the 2013 max versions not having cameras in. Many apologies for this, we had back saved from max 2016 failing to remember that physical cameras don't exist in max 2013. We have remade the cameras with normal max target cameras and added skew modifiers to approximate the horizontal and vertical shift. All seems to work now.
All existing costumers should receive an email with a new download link.
The Boundary Film 2016
18 October 2016
For those of you not fortunate enough to attend the State of Art Academy Day 7 in Venice earlier this month, here is a short film which we finished off our presentation with. A compilation of some of the things we have been up to over the past two years. Not all hard work ;)
The Boundary Scene 03
14 October 2016
Following on from State of Art Academy's amazing Academy Day 07, as promised here is The Boundary Scene 03 which features a simple studio with the spherical environment used in our 70 Vestry project. This scene is set up for Corona and Vray in 3ds max 2013 and 2016. All those who were at the Academy day and got the discount code can download for free for the next week ending Friday 21st October end of the day. Enjoy!
Boundary Scene 3
The Boundary @ 3ds London 4th Nov 2015
Studio, Tutorial, Business–Henry Goss
2 November 2015
For anyone who missed us talk at the State of Art Academy Day 6 in Venice in October, we are doing a slightly compressed version of the presentation at 3ds London on Wednesday along with a few other things that we are up to. Hope to see you all there for a beer or two.
21 October 2015
Here's a little project which we have been working on for the past six months. It's a luxury concept house aimed at the super rich as the perfect accompaniment to a Super Yacht! We've had lots of fun and games with this one as our close relationship with Strom Architects gave us the freedom to create our own Mediterranean paradise. The aim was to produce a complete 3d environment free from any compositing with minimal post providing a platform for testing 360's, animation and varying moods. Hope you enjoy the result and if anyone has the odd £30m or so going spare give Strom Architects a call.
Super House website
Carey House tutorial 09 - Post Production
14 September 2015
In this, the final part of the making of the Carey House tutorial series, we are taking a brief look at post production. This is an aspect of our workflow which varies from project to project but is always something we try to keep to a minimum preferring to rely as much as possible on getting the image correct in the 3d environment rather than using render elements and painting in detail in Photoshop.
The Boundary Scene 02 Preview
2 September 2015
We are still preparing The Boundary Scene No.2 but we thought we'd share this rather cool 360 degree panorama with you in the meantime.
If you missed the announcement, head over to The Boundary Store and check out scene number 1 - The Carey House by Henry Goss Architects.
The Boundary Store
19 August 2015
It's finally here! The Boundary Store.
The Carey House Scene, which has been the subject of a series of tutorials over the past 6 months is our first product. We plan to add more complete 3d scenes and hopefully individual 3d models and textures as well.
Let us know what you think and also what you'd like to see for sale in the comments.
Carey House tutorial 08 - Atmosphere
17 August 2015
In this tutorial we will look at the finishing touches to the scene prior to final render. VRayEnvironmentFog is used in all of our scenes to some extent even if only very subtly. The atmosphere in reality is not pure and perfect so there is always a certain amount of dust or fog in the air reducing visibility at a distance. Even if apparently imperceptible, these effects give depth and realism to all scenes. At the other end of the spectrum, fog can be used to create some dramatic effects when used in conjunction with lighting and lens effects which were previously only achievable in post production.
Peter Guthrie SoA Lighting Masterclass
12 August 2015
Following on from Guthers' resoundingly successful lighting masterclass at the State of Art Academy last month I thought I'd have a quick round-up of my favourite images from each artist from an architectural perspective.
Carey House Tutorial 05 - Pool
6 May 2015
Water is always a tricky thing to get right but also enjoyable to develop as it can really bring a scene to life. In the Carey House there is only one small area of water, visible in only one or two views but I think it's worth dedicating a tutorial to as it may provide useful tips for many situations.
Carey House Tutorial 04 - Texturing
27 April 2015
As promised, in this tutorial we are going to have a look at the texturing of the Carey House building itself. There are several basic techniques involved with texturing a building such as this in our workflow which we use for almost all architectural projects involving a few scripts and modifiers which we will run through.
Carey House Tutorial 03 - Trees
17 April 2015
In this, the third in the making of Carey House tutorial series, we'll have a look at the wider landscape. All fairly similar Forest Pack techniques to the previous tutorials with a few key differences to create various effects.
Carey House Tutorial 02 - Landscape cont.
6 April 2015
Following on from the previous tutorial detailing how the basic rough grass was made using Forest Pack Pro this tutorial aims to interrogate in more detail the Carey House scene and look at how the rough grass was layered up with other Forest Pack objects and blended with other surfaces such as the gravel drive. The complete scene is now available on The Boundary Store
Carey House Tutorial 01 - Landscape
25 March 2015
Since we suggested that we were planning to make one of our scene files available for purchase we have received a lot of requests for accompanying explanations as to how we set the scene up. With this in mind we are going to do a short series of tutorials broken down into several sections including Landscaping, Modeling, Texturing, Lighting, Environment & Post.
Tutorial, General–Henry Goss
16 March 2015
In the process of preparing the Carey House model for release we came across a few assets that needed remodeling including some daisies. Barely visible and only in one view but if a job’s worth doing...
Here’s a FREE download for anyone who has a horticultural bent. Many more assets included in the Carey House scene coming soon.